/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* interface header */
#include "MenuDefaultKey.h"

/* common implementation headers */
#include "KeyManager.h"
#include "CommandsStandard.h"

/* local implementation headers */
#include "sound.h"
#include "HUDDialogStack.h"
#include "HUDDialog.h"


MenuDefaultKey MenuDefaultKey::instance;

MenuDefaultKey::MenuDefaultKey() {}
MenuDefaultKey::~MenuDefaultKey() {}

MenuDefaultKey* MenuDefaultKey::getInstance()
{
    return &instance;
}

bool MenuDefaultKey::keyPress(const BzfKeyEvent& key)
{
    switch (key.ascii)
    {
    case 27:    // escape
        playLocalSound(SFX_DROP_FLAG);
        HUDDialogStack::get()->pop();
        return true;

    case 13:    // return
        playLocalSound(SFX_GRAB_FLAG);
        HUDDialogStack::get()->top()->execute();
        return true;
    }

    if (KEYMGR.get(key, true) == "quit")
    {
        CommandsStandard::quit();
        return true;
    }

    return false;
}

bool MenuDefaultKey::keyRelease(const BzfKeyEvent& key)
{
    switch (key.ascii)
    {
    case 27:    // escape
    case 13:    // return
        return true;
    }
    return false;
}


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